For the love of games
ABOUT
Lemmini was a project I worked on in a group of four (together with Markus Karner, Theodor Knab and Marie Dvorzak).
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It was developed with the "Construct 2" Engine as part of the course "Introduction to Games" in the second semester of my Bachelor's degree.

RESPONSIBILITIES
entirely handdrawn backgrounds, assets and animations
creation of tilemaps for the level construction (platforms, decoration etc.)
character design and animation
story/setting
design of gameplay mechanics (scripting by Markus Karner & Theodor Knab)
sound
GALLERY

Screenshot of the game's title screen.

Screenshot of the in-game help overlay (explanation of the different game mechanics).

Fake Screenshot for Look Development

Screenshot of the game's Tundra level.

Screenshot of the game's forest level.

Screenshot of the game's cave level.

Screenshot of the game's final level.

Character reference for the lemming.
